Session 7 (In-Person)

Rough Outline:

Okay so the main critiques to keep note of while I'm planning this session are:

  • Allow for more player agency

    • Don't always fully paint a picture for how you imagine the party will interact with something; get the basics (if anything) and then create it as the party interacts with it
  • No "Do this or die"

    • e.g. Great Rat Spirit, Deborhai, etc.
  • Keep the threats around the party as attainable threats that the party can theoretically overcome

    • e.g. bank rats, Deborhai, etc.
  • Make the plot more intertwined with the characters' goals quicker

    • Make sure that the characters have stakes in the overarching plot, that way they aren't just being pulled along.
  • More player based objectives when they're reluctant

    • ​Little things work as well, like giving Owen some local fishing holes or whatnot​
  • More Exploration?

    • That's what was voted on most in the poll, so please your players

Narrative Objectives:

  • Get more information about the cult

Character Objectives:

  • Jazmine:
    • ​Who she is and what she is
    • How she'll interact with Omelas
  • Alton
    • ​Coming to terms with his kingdom's destruction
    • Rebuilding himself separate from Auril
    • Taking revenge on the evil deity that possessed him
  • Fisher Wizard
    • …Fishing
      Marrying a deity
  • Mirdis/Mirwis/Mirrisso/Mareissa
    • Who he truly is
    • Why his brain is fragmented
  • Kynosoura
    • ??????

Joblin the Goblin? Adventurer's Guild? Shopping episode? Miniature trading hub? Outlet mall? Commercial Psychic?

Gorilla:

Gorilla

Large beast, homebrew, unaligned

Armor Class
12
Hit Points
63 ()
Speed
30 ft., climb 30 ft.
STRDEXCONINTWISCHA
19 14 16 7 12 7
Skills
Athletics , Perception
Challenge
2 (450 XP)

Actions

Multiattack. The gorilla makes two fist attacks.

Fist. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 6 () bludgeoning damage.

Rock. Ranged Weapon Attack: to hit, range 25/50 ft., one target. Hit: 6 () bludgeoning damage.

Better Outline:

Part 1: Cantus

​ On the party's trek to the capitol of Cathanna, they encounter a sizable trading-oriented town along the way called Cantus.

Businesses:

Part 2: Herriston

​ Once they're finished with Cantus, they can continue their way north and into Herriston (It's about a day's travel).

Locations of Interest:

  • Smith Blacks
  • Quag Danog's Slog Hog
  • Schmitty's Dronk House
  • Town Hall
    • Quag Danog has connections in the local governing body to reinforce oppression of Black Kobolds
    • Black Kobolds trying to lobby for better conditions but meeting harsh resistance

Plot interests:

  • Building Dire Weasel Army
  • Dragonwrought Black Kobolds
  • Obtaining the Q-Word Pass through some trial