Jobland

Adventuring Guild in Cantus ran by Joblin.

Joblin's List:

  • "Mrs. Wickler says she's got a funky looking gorilla that's taken over her barn and is emasculating her husband."
    • Reward - 80 gold
  • "Miss Eldastaff has got some weeds in her garden and her back hurts. That's it."
    • Reward - 5 gold and some lemonade
  • "Mr. Woman says there's this gaggle—his words—gaggle of aberrations or perhaps ugly fey that've been hanging around the edge of the forest and beckoning his kid. He also mentioned that at night they coalesce into a mound of flesh that just sits there at the edge of the forest in perfect view from their window."
    • Reward - 25 gold and a free dinner of your choice

Gorilla Statblock:

Gorilla

Large beast, homebrew, unaligned

Armor Class
12
Hit Points
63 ()
Speed
30 ft., climb 30 ft.
STRDEXCONINTWISCHA
19 14 16 7 12 7
Skills
Athletics , Perception
Challenge
2 (450 XP)

Actions

Multiattack. The gorilla makes two fist attacks.

Fist. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 6 () bludgeoning damage.

Rock. Ranged Weapon Attack: to hit, range 25/50 ft., one target. Hit: 6 () bludgeoning damage.

Notes:
  • The gorilla likes bananas

Aberration Statblock:

???

Tiny fey, homebrew, chaotic evil

Armor Class
16
Hit Points
16 ()
Speed
20 ft., climb 20 ft., fly 40 ft.
STRDEXCONINTWISCHA
9 16 10 11 15 17
Skills
Deception , Sleight of Hand , Stealth
Damage Resistances
fire
Senses
darkvision 60 ft.
Languages
Sylvan
Challenge
1/2 (100 XP)

Magical Immunity. The creature automatically succeeds on saving throws against spells and other magical effects, and attack rolls made with spells have disadvantage against the creature.

Unstable Shapechanger. The creature can use its action to polymorph into a Small or Tiny humanoid, a fey with a humanoid form, a will-o'-wisp, or back into its true form. It reverts to its true form if it dies. If the creature remains in a given form for more than 1 minute, it takes 1d4 necrotic damage at the end of each of its turns.

Perplexion. As an action the creature wildly shrieks and makes perplexing arm movements at a target that can see and hear it. The targetted creature must succeed a DC 15 Charisma saving throw or be confused

Tongues. The creature can begin eating and turning itself inside out. Once the horrific process is complete, the creature will be able to speak any language

Actions

Lash Out. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 2 () bludgeoning damage.

Shock. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () lightning damage.

Zap. Ranged Weapon Attack: to hit, range 20/40 ft., two targets. Hit: 5 () lightning damage.

Perplexion Effects
# Effect
1 The effected creature may attempt to make an action, but moves 5 ft. in a random direction decided by a d8
2 The effected creature may attempt to make an action, but moves 5 ft. in a random direction decided by a d8
3 The effected creature may attempt to make an action, but any target is randomly decided by whoever is in their reach
4 The effected creature may attempt to make an action, but any target is randomly decided by whoever is in their reach
5 The effected creature can move normally
6 The effected creature can move normally
Notes:
  • The creatures are after the family's moon rock (similar to the one that Mirrisso has)