Session 7.5 (Owen Solo)

Rough Outline

  • Start with some easy lax fishing in Cathanna
  • Introduce him to old man impressed by his fishing abilities
  • Old man shows him to Mt. Erskine where there's a gate to Phlegethos
  • He falls into Phlegethos and somehow meets Fierna
    • Perhaps makes a deal with her? Multiclassing as a Warlock or whatever to serve her in exchange for something?
  • He fishes up Giant Fire Salamander
  • He's sent back to the surface

Props:

  • Cards for Fishing Equipment
  • Contract from Fierna

Fishing Mechanics

  • Hooking Mechanics:
    • bait influences fish size/type
    • location influences fish size/type
  • Reeling Mechanics:
    • Caster: d20 + STR/DEX Modifier + Rod Modifier
      • A Critical Success allows the caster to add an additional roll
      • A Critical Failure adds a tally to the fish's Escape Counter (EC)
    • Fish: d20 + STR Modifier
      • A Critical Success allows the fish to add an additional roll
      • A Critical Failure gives the caster advantage on their next roll
    • Escape Counter
      • When a fish's EC completely fills, they escape the hook and may swim away
  • Other Notes:
    • Other players can assist—usually through magical means. This can be through spells like Shape Water, Mage Hand, Minor Illusion, etc.
Stamina Calculator Tiny Small Medium Large Huge Gargantuan
Common 4d4 4d6 4d8 4d10 4d12 4d20
Uncommon 8d4 8d6 8d8 8d10 8d12 8d20
Rare 16d4 16d6 16d8 16d10 16d12 16d20
Very Rare 32d4 32d6 32d8 32d10 32d12 32d20
Legendary 64d4 64d6 64d8 64d10 64d12 64d20
*If a creature that exists beyond fishing (e.g. dragon turtle, salamander, etc.) is used, then add their CR times their Size Category (Tiny = 1; Gargantuan = 6) to their rolled Stamina​
Dice Roll Size Rarity Fish Type Value
1-15 N/A N/A N/A N/A
16-30 Small Common Perch
31-45 Small Common Walleye
46-60 Small Common Trout
61-75 Medium Uncommon Salmon
76-85 Medium Rare Catfish
86-93 Large Very Rare Sturgeon
94-100 Large Very Rare Paddlefish

*Try to make it more tactical by taking influence from the Safari Zone in Pokémon

Better Outline

  • Fisher Wizard wakes up in the morning to go fishing with Bhalnam
  • They start on the short walking trip with Bhalnam offering to carry Fisher Wizard on his back
  • They arrive at the lake where he's got a modest boat
  • Pulls out a Tacklebox of Holding
  • Start with some easy fishing just to introduce him to the mechanic
  • After a couple of catches, lead him to deeper waters where the size increases
  • Have him impress Bhalnam in some way, leading him to go to more dangerous waters
    • Perhaps take him through some underground stream in the mouth of an aquatic monster
      • "Bhalnam pulled a strange looking substance from his tacklebox, and delicately coated his bait with it. Then, at the flick of his wrist an illusion begins to materialize on the hook. He casts it deep into the water and begins to swing and sway it in strange ways. Before he even gets a bite, he suddenly begins reeling it in rapidly as a strong torrent starts to manifest beneath the boat."
      • "As the fish opens its gaping maw around the boat, Bhalnam once more reaches into his tacklebox—taking out a bundle of rope tied to several pitons. He launches the bundle behind him with an indecipherable shout, and the pitons shoot off into all directions—lodging into the walls of the creature's mouth and forming a sort of web that stops the boat from falling further down its esophagus."
      • He commands the fish via ratatouille, until he knows they're where he wants. Then he uses Fisher Wizard's skin poison to make the fish vomit them up
  • Have him fish for more exotic and difficult creatures
  • Have Bhalnam decide to take him to Mt. Erskine
    • Maybe by some sort of flying fish? I just don't want them walking everywhere
  • Figure out the location of the portal to Phlegethos
  • Have Bhalnam give him a means of not burning to death
  • Have Bhalnam give him a means of getting back
    • Plane-shifting fish that he can electrocute to return home?
  • Send him on a quest to recover his fishing rod from long ago, which he'll be able to keep in exchange
  • Have him encounter Fierna lounging in a magma pool while watching a barbed devil getting mauled by a hellhound
  • Fierna takes interest in Fisher Wizard and asks him why he's there
  • Fierna says that she'll give him Bhalnam's former fishing rod if he manages to catch the Salamander that's been ruining her lake lounging
  • Have him fish for the Salamander
  • When he succeeds, she captures the salamander and congratulates Fisher Wizard on his job well done
  • Fierna offers him a contract to help in his fishing ventures and whatnot if he in turn helps her out with recruiting followers
  • Fisher Wizard zaps the Shifting Fish to return home
  • Riff from there

Items:
Fishing rods
Fierna's contract
Fierna's claws

SFX:
Fishing noises
Fishing ambience
Volcano ambience
Hellish Ambience
Portal sounds