Fishing (WIP)

Line Cast:

  • Consult Fish Table for Result
    Speed-Crank:
  • Primarily affects fish proximity
  • Adds 1d6 to fish's next roll (strong thrash)
    Drag-Hold:
  • Primarily affects fish stamina
  • Halves fish's next roll (half thrash)
  • Fish gets extra escape check

Caster:

Line Cast:

Speed-Crank:
Drag-Hold:

Fish:

Thrash:

Half Thrash: (Round Up)
Strong Thrash:

Dataview Table

Fishing Rods
Default0
Bamboo1
Baatorian3
Stats
Strength0
Dexterity0
Fish Stats
fishStrength-1
fishSize0.5

Fish Table

% Chance Dice Roll Size Rarity Fish Type Value
15% 1-15 N/A N/A N/A N/A
16% 16-31 Small Common Perch 2 sp
16% 32-47 Small Common Walleye 2 sp
16% 48-63 Small Common Trout 2 sp
12% 64-75 Medium Uncommon Salmon 8 sp
10% 76-85 Medium Rare Catfish 16 sp
8% 86-93 Large Very Rare Sturgeon 64 sp
7% 94-100 Large Very Rare Paddlefish 64 sp
Pricing Table
Size Tiny Small Medium Large Huge Gargantuan
Multiplier 0.5x 1x 2x 4x 8x 16x
Rarity Common Uncommon Rare Very Rare Legendary
Multiplier 1x 2x 4x 8x 16x

Stamina Table

Stamina Calculator Tiny Small Medium Large Huge Gargantuan
Common 4d4 4d6 4d8 4d10 4d12 4d20
Uncommon 8d4 8d6 8d8 8d10 8d12 8d20
Rare 16d4 16d6 16d8 16d10 16d12 16d20
Very Rare 32d4 32d6 32d8 32d10 32d12 32d20
Legendary 64d4 64d6 64d8 64d10 64d12 64d20
*Proximity is equal to twice the Line Cast
**If a creature that exists beyond fishing (e.g. dragon turtle, salamander, etc.) is used, then add their CR times their Size Category to their Stamina​ (Tiny = 1; Gargantuan = 6)

General Mechanics

  • Hooking Mechanics:
    • bait influences fish size/type
    • location influences fish size/type
  • Reeling Mechanics:
    • Caster: d20 + STR/DEX Modifier + Rod Modifier
      • A Critical Success allows the caster to add an additional roll
      • A Critical Failure adds a tally to the fish's Escape Counter (EC)
    • Fish: d20 + STR Modifier
      • A Critical Success allows the fish to add an additional roll
      • A Critical Failure gives the caster advantage on their next roll
    • Escape Counter
      • When a fish's EC completely fills, they escape the hook and may swim away
  • Other Notes:
    • Other players can assist—usually through magical means. This can be through spells like Shape Water, Mage Hand, Minor Illusion, etc.
  • Proximity vs. Stamina:
    • Proximity:
      • Determined by Cast roll
      • [Line Cast] x (Size probably)
    • Stamina:

Apple Notes

Fishing Changes:

  • Add fishing variants (Ice Fishing, Fly Fishing, etc.)
  • Create a dual system of Stamina vs. Proximity
    • So depending on the circumstances, you could focus on wearing out the fish or forcing it closer at a higher risk of breaking your line
  • Use downtimes to research certain fish and obtain permanent bonuses when trying to reel one in
  • Once a certain average threshold is passed, fish can be automatically assumed caught without rolling
  • Fish can now choose to roll at a disadvantage to double their chances of adding an Escape Counter
  • Limited amount of casts per time-slot. This can be increased by the use of bait to get "faster catches". This can also be increased by a random chance mechanic of "good fishing spots" that can either be located in downtime or found naturally through chance.

Statblock Test

Fisher Wizard

Casting
Reeling