Skip to contentThe Gods and Goddesses featured in this campaign will primarily be the 36 from the Forgotten Realms:
Deities of The Forgotten Realms
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Auril
- Neutral evil goddess of winter. Auril's symbol is a six-pointed snowflake
- Stage 1: Proficiency in Nature and Survival
- Stage 2: Resistance to cold damage
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Azuth
- Lawful neutral god of wizards. Azuth's symbol is a left hand pointing upward, outlined in fire.
- Stage 1: Proficiency in Arcana
- Stage 2: +1 to Intelligence, Proficiency in Intelligence Saving Throws
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Bane
- Lawful evil god of tyranny. Bane's symbol is a black right hand, thumb and fingers together
- Stage 1: Proficiency in Intimidation
- Stage 2: +1 to Charisma
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Beshaba
- Chaotic evil goddess of misfortune. Beshaba's symbol is a pair of black antlers
- Stage 1: Proficiency in Slight of Hand
- Stage 2: Reroll one opponent's dice per long rest
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Bhaal
- Neutral evil god of murder. Bhaal's symbol is a skull surrounded by a ring of blood droplets.
- Stage 1: Proficiency in Deception
- Stage 2: +1 to Strength
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Chauntea
- Neutral good goddess of agriculture. Chauntea's symbol is a sheaf of grain, or a blooming rose over grain.
- Stage 1: Proficiency in Nature
- Stage 2: +1 to Charisma, Proficiency with Herbalism Kit
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Cyric
- Chaotic evil god of lies. Cyric's symbol is a jawless white skull on a purple or black sunburst.
- Stage 1: Proficiency in Deception
- Stage 2: +1 to Charisma, Advantage on Deception Checks
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Deneir
- Neutral good god of writing. Deneir's symbol is a lit candle above an open eye.
- Stage 1: +1 Language
- Stage 2: +1 to Intelligence, Proficiency in Performance
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Eldath
- Neutral good goddess of peace. Eldath's symbol is a waterfall plunging into a still pool.
- Stage 1: Proficiency in Persuasion
- Stage 2: +1 to Charisma, Proficiency in Medicine
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Gond
- True neutral god of craft. Gond's symbol is a cog with four spokes.
- Stage 1: +2 Tool Proficiencies
- Stage 2: +1 to Intelligence, +1 Tool Proficiency
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Helm
- Lawful neutral god of protection. Helm's symbol is a staring eye on an upright left gauntlet.
- Stage 1: Proficiency in Constitution Saving Throws
- Stage 2: +1 to Constitution
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Ilmater
- Lawful good god of endurance. Ilmater's symbol is two hands bound at the wrist by a red cord.
- Stage 1: Proficiency in Athletics
- Stage 2: +1 to Constitution or One Free Exhaustion
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Kelemvor
- Lawful neutral god of the dead. Kelemvor's symbol is an upright skeletal arm holding balanced scales.
- Stage 1: Proficiency in Religion and History
- Stage 2: Advantage against Undead
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Lathander
- Neutral good god of birth and renewal. Lathander's symbol is a road travelling into a sunrise.
- Stage 1: Proficiency in Religion and History
- Stage 2: +1 to Wisdom
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Leira
- Chaotic neutral goddess of illusion. Liera's symbol is a triangle, pointing down, containing a swirl of mist.
- Stage 1: Proficiency in Deception
- Stage 2: +1 to Spellcasting Ability
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Lliira
- Chaotic good goddess of joy. Lliira's symbol is a triangle of three six-pointed stars.
- Stage 1: +1 to Charisma
- Stage 2: Immune to Frightened Condition
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Loviatar
- Lawful evil goddess of pain. Loviatar's symbol is a nine-tailed barbed scourge.
- Stage 1: Proficiency in Intimidation
- Stage 2: +1 to Strength
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Malar
- Chaotic evil god of the hunt. Malar's symbol is a clawed paw.
- Stage 1: Proficiency in Nature
- Stage 2: Proficiency in Stealth, Advantage with Ranged Weapons
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Mask
- Chaotic neutral god of thieves. Mask's symbol is a black mask.
- Stage 1: Proficiency in Sleight of Hand
- Stage 2: +1 to Dexterity
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Mielikki (My-LEE-key)
- Neutral good goddess of forests. Mielikki's symbol is a unicorn's head.
- Stage 1: Proficiency in Nature and Animal Handling
- Stage 2: +1 to Wisdom
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Myrkul
- Neutral evil god of death. Myrkul's symbol is a white human skull.
- Stage 1: Proficiency in Religion and Intimidation
- Stage 2: Immune to Frightened Condition
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Mystra
- Neutral good goddess of magic. Mystra's symbol is a circle of seven stars, or nine stars encircling a flowing red mist, or a single star.
- Stage 1: Proficiency in Arcana
- Stage 2: +1 to Spellcasting Ability
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Oghma
- True neutral god of knowledge. Oghma's symbol is a blank scroll.
- Stage 1: Proficiency in Investigation
- Stage 2: +1 to Intelligence, Proficiency in History or +1 Language
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Savras
- Lawful neutral god of divination and fate. Savras' symbol is a crystal ball containing many kinds of eyes.
- Stage 1: Proficiency in Insight
- Stage 2: +1 to Wisdom, Proficiency in Perception
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Selûne
- Chaotic good goddess of the moon. Selûne's symbol is a pair of eyes surrounded by seven stars.
- Stage 1: Proficiency in Nature
- Stage 2: +1 to Wisdom or Darkvision 60ft
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Shar
- Neutral evil goddess of darkness and loss. Shar's symbol is a black disk encircled with a border.
- Stage 1: Proficiency in Stealth
- Stage 2: Immune to Blinded Condition
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Silvanus
- True neutral god of wild nature. Silvanus' symbol is an oak leaf.
- Stage 1: Proficiency in Nature and Survival
- Stage 2: Proficiency in Posioner's Kit and Animal Handling
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Sune
- Chaotic good goddess of love and beauty. Sune's symbol is the face of a beautiful red-haired woman.
- Stage 1: +1 Charisma
- Stage 2: Proficiency in Persuasion, Advantage on Charming
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Talona
- Chaotic evil goddess of disease and poison. Talona's symbol is three tear drops on a triangle.
- Stage 1: Resistant to Poisoned Condition, Proficiency in Posioner's Kit
- Stage 2: Immune to Poisoned Condition
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Talos
- Chaotic evil god of storms. Talos' symbol is three lightning bolts radiating from a central point.
- Stage 1: Proficiency in Survival
- Stage 2: +1 Strength
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Tempus
- True neutral god of war. Tempus' symbol is an upright flaming sword.
- Stage 1: Proficiency in all weapons
- Stage 2: +1 to Strength
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Torm
- Lawful good god of courage and self-sacrifice. Torm's symbol is a white right gauntlet.
- Stage 1: Advantage and Proficiency with Improvised Weapons
- Stage 2: +1 Death Saving Throw, Proficiency in Constitution Saving Throws
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Tymora
- Chaotic good goddess of good fortune and adventure. Tymora's symbol is a face-up coin.
- Stage 1: Roll one dice of your choice with advantage per long rest
- Stage 2: Roll two dice of your choice with advantage per long rest or +1 Ability Save DC
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Tyr
- Lawful good god, representing justice and heroism. Tyr's symbol is a pair of balanced scales resting on a warhammer.
- Stage 1: Proficiency in Insight
- Stage 2: +1 Strength, Proficiency in Intimidation
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Umberlee
- Chaotic evil goddess of the sea. Umberlee's symbol is an ocean wave curling left and right.
- Stage 1: Proficiency in Intimidation
- Stage 2: +10 Swimming speed
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Waukeen
- True neutral goddess of trade. Waukeen's symbol is an upright coin with Waukeen's profile facing left.
- Stage 1: Proficiency in Persuasion
- Stage 2: +1 Charisma, Guaranteed 10% off price once per long rest
Other Deities
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The Great Rat Spirit
- Neutral Good protector of Surrey and its inhabitants—both man and rat.
- Local deity that began to manifest after the witch's curse was placed on the land.
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Fierna
- Lawful Evil Archdevil of Pleasure and Pain, and ruler of the
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Barbatos
- Lawful Neutral god of other fates.
- Hidden god that mirrors Savras, god of divination and fate. His domain is over possible fates that could have occurred—but did not. Put more simply, he is the god of alternate universes.
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The Basilisk of Roko
- Lawful evil god of being a jerk with no arms
- The Basilisk spoke to Roko in dreams and convinced him to start work on bringing it to life.