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Forty Sexy Gnomes
- I do not know what to do (But do it specifically for Logan)
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Shadlets Return???
- Dude it would be so funny. PleasePleasePleasePleasePleasePlease
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Pets
- Players care about pets, so Stanley encouraged giving opportunities for them
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Reverse False Hydra
- Everything it eats becomes a memory to literally everybody on the planet
- Cult member summoned it from an alternate universe and people suddenly start getting vivid memories of specific things that it's eaten.
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Warring Lovecraftian Creatures
- Have a town besieged by several horrific abominations where they have competing values or something?? I just want abominations fighting because it's cool.


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Secret Party Member
- Meant to be used for a False Hydra but I want to use a Reverse False Hydra so I'm not sure how I'd use this quite yet.

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Retired Characters
- I want to provide the option for players to completely retire their characters to some goal, that way their character can work towards something in the background and they themselves begin playing a new character to continue traveling with the party.
- There would of course need to be setbacks, and I might even add a system that puts the retiring up to change based on how in-character it would be. Mayhaps I set the DC based on the logic of it, and they'd need to roll a D20 on whether they're convicted enough or not. As for the drawbacks, they'd of course lose their whole inventory. I might even say that their next character would need to be a level lower than their previous as a means to give that sacrifice more weight.
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Puzzle Combat
- I want some special battle conditions like below to make it more engaging and strategic.

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Methods of Direction
- I could give out a strong magic item that requires attunement, and at the same time direct the party in the direction to where/how it can be attuned. This item's attunement could even be a plot point to drive the story forward.